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Impact of the gamification methodology on adult students of economics in Poland.

dc.contributor.authorFombona Cadavieco, Javier 
dc.contributor.authorSzymańska, Katarzyna
dc.contributor.authorSánchez Castro, Susana 
dc.date.accessioned2024-11-14T09:09:49Z
dc.date.available2024-11-14T09:09:49Z
dc.date.issued2025-06-12
dc.identifier.citationCampus Virtuales, 14(1), p. 117-126 (2025)
dc.identifier.urihttps://hdl.handle.net/10651/75616
dc.description.sponsorshipProject “Adults’ teachers implementing successful and innovative models for employment and social inclusion, enhancing our European educational heritage and their consolidated values". European Commission 2019- EAC/A03/2018 (doUE C384/4 dated 24.10.2018). Reference: 2019-1-ES01-KA204-063815.
dc.format.extentp. 117-126spa
dc.language.isoengspa
dc.relation.ispartofCampus Virtuales 14(1)spa
dc.rights© Los/as autores/as
dc.rightsCC Reconocimiento - No Comercial 4.0 Internacional
dc.rights.urihttp://creativecommons.org/licenses/by-nc/4.0/
dc.titleImpact of the gamification methodology on adult students of economics in Poland.spa
dc.typejournal articlespa
dc.relation.projectID2019-1-ES01-KA204-063815
dc.rights.accessRightsopen access
dc.type.hasVersionVoRspa


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