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Effectiveness of a Digital Serious Game in Improving Reading Comprehension and Academic Performance

dc.contributor.authorSánchez Castro, Susana 
dc.contributor.authorPascual Sevillano, María Ángeles 
dc.date.accessioned2023-03-15T10:33:27Z
dc.date.available2023-03-15T10:33:27Z
dc.date.issued2022
dc.identifier.citationInvestigaciones sobre lectura, 2022(17), p. 40-66 (2022); doi:10.24310/isl.vi17.14325
dc.identifier.issn2340-8685
dc.identifier.urihttp://hdl.handle.net/10651/66926
dc.format.extentp. 40-66
dc.language.isoeng
dc.relation.ispartofInvestigaciones sobre lectura
dc.rights© Investigaciones Sobre Lectura (ISL), Asociación Española de Comprensión Lectora
dc.rightsCC Reconocimiento – No comercial – Compartir Igual 4.0 Internacional
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/4.0/
dc.sourceScopus
dc.source.urihttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85133609121&doi=10.24310%2fisl.vi17.14325&partnerID=40&md5=5da579dc19e2aa74421e56f93351fed4
dc.titleEffectiveness of a Digital Serious Game in Improving Reading Comprehension and Academic Performance
dc.typejournal article
dc.identifier.doi10.24310/isl.vi17.14325
dc.relation.publisherversionhttp://dx.doi.org/10.24310/isl.vi17.14325
dc.rights.accessRightsopen access
dc.type.hasVersionVoR


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