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Learning analytics in serious games as predictors of linguistic competence in students at risk

dc.contributor.authorSánchez Castro, Susana 
dc.contributor.authorPascual Sevillano, María Ángeles 
dc.contributor.authorFombona Cadavieco, Javier 
dc.date.accessioned2024-10-22T06:07:34Z
dc.date.available2024-10-22T06:07:34Z
dc.date.issued2024
dc.identifier.citationTechnology Knowledge and Learning (2024); doi:10.1007/s10758-024-09726-5
dc.identifier.issn2211-1662
dc.identifier.issn2211-1670
dc.identifier.urihttps://hdl.handle.net/10651/75232
dc.description.sponsorshipOpen Access funding provided thanks to the CRUE-CSIC agreement with Springer Nature. The authors declare that no funds, grants, or other support were received during the preparation of this manuscript.
dc.format.extentp. 1551-1577
dc.language.isoeng
dc.relation.ispartofTechnology Knowledge and Learning
dc.rights© The Author(s) 2024
dc.rightsCC Reconocimiento 4.0 Internacional
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/
dc.sourceWOS:001231100800002
dc.titleLearning analytics in serious games as predictors of linguistic competence in students at risk
dc.typejournal article
dc.identifier.doi10.1007/s10758-024-09726-5
dc.relation.publisherversionhttp://dx.doi.org/10.1007/s10758-024-09726-5
dc.rights.accessRightsopen access
dc.type.hasVersionVoR


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