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A holistic gamified experience for engineers

dc.contributor.authorEchevarría Bonet, Cristina 
dc.contributor.authorÁlvarez Alonso, Pablo 
dc.date.accessioned2023-02-24T07:39:56Z
dc.date.available2023-02-24T07:39:56Z
dc.date.issued2021
dc.identifier.isbn978-84-124511-1-5
dc.identifier.urihttp://hdl.handle.net/10651/66470
dc.descriptionInternational Virtual Conference on Educational Research and Innovation (5th. 2021. Virtual)
dc.description.abstractThe goal of gamification in education is to favor the student engagement with their own learning process through game elements oriented to enhance the students’ motivation. We conducted a gamified experience of the Waves and Electromagnetism course of various engineering degrees at the University of Oviedo, setting the subject in a fictitious company in which the students conducted face-to-face and non-face-to-face activities to promote in the enterprise (and therefore in their knowledge). We observed a correlation between the participation and the grades obtained by the students, which is a possible consequence of the improvement of actively participating students’ learning. The students’ comments about the experience facilitates their engagement with the subject and enhance their self-motivation, and results in an aid for a better learning as wellspa
dc.format.extentp. 515-519spa
dc.language.isoengspa
dc.relation.ispartofConference Proceedings. CIVINEDU 2021spa
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights© The Editor and the Authors 2021
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.titleA holistic gamified experience for engineersspa
dc.typeconference outputspa
dc.rights.accessRightsopen accessspa
dc.type.hasVersionAM


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Attribution-NonCommercial-NoDerivatives 4.0 Internacional
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