A holistic gamified experience for engineers
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Resumen:
The goal of gamification in education is to favor the student engagement with their own learning process through game elements oriented to enhance the students’ motivation. We conducted a gamified experience of the Waves and Electromagnetism course of various engineering degrees at the University of Oviedo, setting the subject in a fictitious company in which the students conducted face-to-face and non-face-to-face activities to promote in the enterprise (and therefore in their knowledge). We observed a correlation between the participation and the grades obtained by the students, which is a possible consequence of the improvement of actively participating students’ learning. The students’ comments about the experience facilitates their engagement with the subject and enhance their self-motivation, and results in an aid for a better learning as well
The goal of gamification in education is to favor the student engagement with their own learning process through game elements oriented to enhance the students’ motivation. We conducted a gamified experience of the Waves and Electromagnetism course of various engineering degrees at the University of Oviedo, setting the subject in a fictitious company in which the students conducted face-to-face and non-face-to-face activities to promote in the enterprise (and therefore in their knowledge). We observed a correlation between the participation and the grades obtained by the students, which is a possible consequence of the improvement of actively participating students’ learning. The students’ comments about the experience facilitates their engagement with the subject and enhance their self-motivation, and results in an aid for a better learning as well
Descripción:
International Virtual Conference on Educational Research and Innovation (5th. 2021. Virtual)
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Colecciones
- Física [1964]
- Ponencias, Discursos y Conferencias [4062]