Dataset for analyzing the impact of gamification in software testing education
Palabra(s) clave:
Gamification
Software testing
Engagement
Performance
Test effectiveness
Fecha de publicación:
2022-11-07
Resumen:
Data collected for the controlled experiment performed to analyze whether gamification can help in software testing education.
Data collected for the controlled experiment performed to analyze whether gamification can help in software testing education.
Enlace a recurso relacionado:
Patrocinado por:
MCIN/AEI/10.13039/501100011033 (Spain)