Mostrar el registro sencillo del ítem
Dataset for analyzing the impact of gamification in software testing education
dc.contributor.author | Blanco Aguirre, Raquel | |
dc.contributor.author | Trinidad, Manuel | |
dc.contributor.author | Suárez Cabal, María José | |
dc.contributor.author | Calderón, Alejandro | |
dc.contributor.author | Ruiz, Mercedes | |
dc.contributor.author | Tuya González, Pablo Javier | |
dc.date.accessioned | 2022-10-18T10:30:06Z | |
dc.date.available | 2022-10-18T10:30:06Z | |
dc.date.issued | 2022-11-07 | |
dc.identifier.uri | http://hdl.handle.net/10651/64866 | |
dc.description.abstract | Data collected for the controlled experiment performed to analyze whether gamification can help in software testing education. | spa |
dc.description.sponsorship | MCIN/AEI/10.13039/501100011033 (Spain) | spa |
dc.language.iso | eng | spa |
dc.rights | CC Reconocimiento - No Comercial - Sin Obra Derivada 4.0 Internacional | |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | |
dc.subject | Gamification | spa |
dc.subject | Software testing | spa |
dc.subject | Engagement | spa |
dc.subject | Performance | spa |
dc.subject | Test effectiveness | spa |
dc.title | Dataset for analyzing the impact of gamification in software testing education | spa |
dc.type | dataset | spa |
dc.identifier.doi | 10.17811/ruo_datasets.64866 | |
dc.relation.projectID | PID2019-105455GB-C32 | spa |
dc.relation.projectID | PID2019-105455GB-C33 | spa |
dc.rights.accessRights | open access | spa |
dc.relation.ispartofURI | http://hdl.handle.net/10651/66513 | |
dc.publication.year | 2022 |
Ficheros en el ítem
Este ítem aparece en la(s) siguiente(s) colección(ones)
-
Datos de investigación: información complementaria de las investigaciones [64]
Esta colección contiene los datos primarios recopilados o generados en el transcurso de un proyecto de investigación.