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A collaborative escape room as gamification strategy to increase learning motivation and develop curricular skills of occupational therapy students

dc.contributor.authorDugnol Menéndez, Julia 
dc.contributor.authorJiménez Arberas, Estíbaliz 
dc.contributor.authorRuiz Fernández, María Luisa 
dc.contributor.authorFernández Valera, D.
dc.contributor.authorMok, A.
dc.contributor.authorMerayo Lloves, Jesús 
dc.date.accessioned2022-06-29T08:16:05Z
dc.date.available2022-06-29T08:16:05Z
dc.date.issued2021
dc.identifier.citationBmc medical education, 21(1) (2021); doi:10.1186/s12909-021-02973-5
dc.identifier.issn1472-6920
dc.identifier.urihttp://hdl.handle.net/10651/63554
dc.language.isoeng
dc.relation.ispartofBmc medical education
dc.rights© 2021 Los autores
dc.rightsCC Reconocimiento 4.0 Internacional
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/
dc.sourceScopus
dc.source.urihttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85117933858&doi=10.1186%2fs12909-021-02973-5&partnerID=40&md5=085c7c898427ee1ac488660848fafc1b
dc.titleA collaborative escape room as gamification strategy to increase learning motivation and develop curricular skills of occupational therapy students
dc.typejournal article
dc.identifier.doi10.1186/s12909-021-02973-5
dc.relation.publisherversionhttp://dx.doi.org/10.1186/s12909-021-02973-5
dc.rights.accessRightsopen access
dc.type.hasVersionVoR


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