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The Impact of Second Life on Team Learning Outcomes from the Perspective of IT Capabilities

dc.contributor.authorZhang, Xi
dc.contributor.authorOrdóñez de Pablos, Patricia 
dc.contributor.authorZhu, Heliang
dc.date.accessioned2013-01-30T10:10:13Z
dc.date.available2013-01-30T10:10:13Z
dc.date.issued2012
dc.identifier.citationInternational Journal of Engineering Education, 28(6), Special Isuue, p. 1388-1392 (2012)spa
dc.identifier.issn0949-149X
dc.identifier.urihttp://www.ijee.ie/contents/c280612.html
dc.identifier.urihttp://hdl.handle.net/10651/8852
dc.format.extentp. 1388-1392spa
dc.language.isoeng
dc.relation.ispartofInternational Journal of Engineering Educationspa
dc.relation.ispartofThe Knowledge Society Selected Papers on Engineering Education from the 4th World Summit on the Knowledge Society
dc.sourceWOKspa
dc.titleThe Impact of Second Life on Team Learning Outcomes from the Perspective of IT Capabilitieseng
dc.typejournal article
dc.identifier.local20121538spa


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