Mostrar el registro sencillo del ítem

Presentation of the paper: Can gamification help in software testing education? Findings from an empirical study

dc.contributor.authorBlanco Aguirre, Raquel 
dc.contributor.authorTrinidad, Manuel
dc.contributor.authorSuárez Cabal, María José 
dc.contributor.authorCalderón, Alejandro
dc.contributor.authorRuiz, Mercedes
dc.contributor.authorTuya González, Pablo Javier 
dc.date.accessioned2025-01-24T07:35:43Z
dc.date.available2025-01-24T07:35:43Z
dc.date.issued2024-05
dc.identifier.citation"Journal First Papers," 2024 IEEE Conference on Software Testing, Verification and Validation (ICST), Toronto, ON, Canada, 2024, pp. xix-xxiii, doi: 10.1109/ICST60714.2024.00008.spa
dc.identifier.isbn979-8-3503-0818-1
dc.identifier.issn2159-4848
dc.identifier.urihttps://hdl.handle.net/10651/76321
dc.descriptionIEEE Conference on Software Testing, Verification and Validation ICST (2024. Toronto, Canada)
dc.description.abstractPresentation of the paper "Can gamification help in software testing education? Findings from an empirical study" given in the journal-first papers track of the 17th IEEE International Conference on Software Testing, Verification and Validation (ICST) 2024. The paper was previosly published in the Journal of Systems and Software (https://doi.org/10.1016/j.jss.2023.111647). Software testing is an essential knowledge area required by industry for software engineers. However, software engineering students often consider testing less appealing than designing or coding. Consequently, it is difficult to engage students to create effective tests. To encourage students, we explored the use of gamification and investigated whether this technique can help to improve the engagement and performance of software testing students. We conducted a controlled experiment to compare the engagement and performance of two groups of students that took an undergraduate software testing course in different academic years. The experimental group is formed by 135 students from the gamified course whereas the control group is formed by 100 students from the non-gamified course. The data collected were statistically analyzed to answer the research questions of this study. The results show that the students that participated in the gamification experience were more engaged and achieved a better performance. As an additional finding, the analysis of the results reveals that a key aspect to succeed is the gamification experience design. It is important to distribute the motivating stimulus provided by the gamification throughout the whole experience to engage students until the end. Given these results, we plan to readjust the gamification experience design to increase student engagement in the last stage of the experience, as well as to conduct a longitudinal study to evaluate the effects of gamification.spa
dc.description.sponsorshipMCIN/AEI/10.13039/501100011033 (Spain)spa
dc.language.isoengspa
dc.relation.ispartof2024 IEEE Conference on Software Testing, Verification and Validation (ICST)spa
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights© 2024 by The Institute of Electrical and Electronics Engineers, Inc.
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectGamificationspa
dc.subjectSoftware testingspa
dc.subjectEngagementspa
dc.subjectPerformancespa
dc.subjectTest effectivenessspa
dc.subjectEmpirical studyspa
dc.subjectICST Journal First Papersspa
dc.titlePresentation of the paper: Can gamification help in software testing education? Findings from an empirical studyspa
dc.typeconference outputspa
dc.identifier.doi10.1109/ICST60714.2024.00008
dc.relation.projectIDinfo:eu-repo/grantAgreement/AEI/Plan Estatal de Investigación Científica y Técnica y de Innovación 2017-2020/PID2019-105455GB-C32/ES/PRUEBAS DE SOFTWARE MAS ALLA DE LAS UNITARIAS Y DE SQL/ spa
dc.relation.projectIDinfo:eu-repo/grantAgreement/AEI/Plan Estatal de Investigación Científica y Técnica y de Innovación 2017-2020/PID2019-105455GB-C33/ES/GAMIFICACION ADAPTATIVA, CENTRADA EN LAS PERSONAS Y DIRIGIDA POR DATOS PARA MEJORAR LA PARTICIPACION DE LOS USUARIOS DE SOFTWARE/ spa
dc.relation.projectIDinfo:eu-repo/grantAgreement/AEI/Plan Estatal de Investigación Científica y Técnica y de Innovación 2021-2023/PID2022-137646OB-C32/ES/ASEGURAMIENTO TEMPRANO DE LA CALIDAD EN ENTORNOS NOVEDOSOS DE PRODUCCION DE SOFTWARE/ spa
dc.relation.projectIDinfo:eu-repo/grantAgreement/AEI/Plan Estatal de Investigación Científica y Técnica y de Innovación 2021-2023/PID2022-137646OB-C33/ES/ASEGURAMIENTO TEMPRANO DE LA CALIDAD EN ENTORNOS NOVEDOSOS DE PRODUCCION SOFTWARE/ spa
dc.rights.accessRightsopen access
authorProfile.authoropen access


Ficheros en el ítem

untranslated
untranslated

Este ítem aparece en la(s) siguiente(s) colección(ones)

Mostrar el registro sencillo del ítem

Attribution-NonCommercial-NoDerivatives 4.0 Internacional
Este ítem está sujeto a una licencia Creative Commons