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Gamification and design thinking in higher education case studies for instructional innovation in the economics classroom

dc.contributor.authorBueno Muñoz, Carmen
dc.contributor.authorHernández Nanclares, Nuria 
dc.contributor.authorMurillo Zamorano, L. R.
dc.contributor.authorLópez Sánchez, J. Ángel
dc.date.accessioned2024-07-11T07:31:57Z
dc.date.available2024-07-11T07:31:57Z
dc.date.issued2023
dc.identifier.isbn978-100385248-3
dc.identifier.isbn978-103266072-1
dc.identifier.urihttps://hdl.handle.net/10651/73474
dc.format.extentp. 1-104
dc.language.isoeng
dc.rights©,
dc.sourceScopus
dc.source.urihttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85181786114&doi=10.4324%2f9781032675558&partnerID=40&md5=5b9e5b88eab8fe3ae62f90d8f39ea121
dc.titleGamification and design thinking in higher education case studies for instructional innovation in the economics classroom
dc.typebook
dc.identifier.doi10.4324/9781032675558
dc.relation.publisherversionhttp://dx.doi.org/10.4324/9781032675558


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