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Blue gold, game-based learning to encourage sustainable consumption: the case of mobile phones

dc.contributor.authorRodríguez Fernández, Noemí 
dc.contributor.authorYebra, F.
dc.contributor.authorDopico, A.
dc.contributor.authorGarcía Vázquez, Eva 
dc.contributor.authorDopico Rodríguez, Eduardo Vicente 
dc.date.accessioned2024-07-11T07:30:18Z
dc.date.available2024-07-11T07:30:18Z
dc.date.issued2024
dc.identifier.citationSustainability (Switzerland), 16(2), (2024); doi:10.3390/su16020688
dc.identifier.issn2071-1050
dc.identifier.urihttps://hdl.handle.net/10651/73271
dc.description.sponsorshipThis study was supported from the Spanish Ministry of Science and Innovation under the Grant PID2019-108347RB-I00 and Asturias Principality Grant GRUPIN Ref. IDI/2021/000040.
dc.language.isoeng
dc.relation.ispartofSustainability (Switzerland)
dc.rights©,
dc.sourceScopus
dc.source.urihttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85183365731&doi=10.3390%2fsu16020688&partnerID=40&md5=3798abe133cf78497a17d6127098418f
dc.titleBlue gold, game-based learning to encourage sustainable consumption: the case of mobile phones
dc.typejournal article
dc.identifier.doi10.3390/su16020688
dc.relation.publisherversionhttp://dx.doi.org/10.3390/su16020688


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