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Knowledge management model in virtual classrooms to measure Learning through gaming
dc.contributor.author | Medina García, Víctor Hugo | |
dc.contributor.author | Liberona, D. | |
dc.contributor.author | Pulido Diaz, Valentina | |
dc.contributor.author | Pelayo García-Bustelo, Begoña Cristina | |
dc.contributor.author | Medina Estrada, Lina María | |
dc.date.accessioned | 2023-11-07T09:58:48Z | |
dc.date.available | 2023-11-07T09:58:48Z | |
dc.date.issued | 2023 | |
dc.identifier.isbn | 978-303134753-5 | |
dc.identifier.issn | 1865-0929 | |
dc.identifier.uri | https://hdl.handle.net/10651/70159 | |
dc.format.extent | p. 42-54 | |
dc.language.iso | eng | |
dc.relation.ispartof | Communications in Computer and Information Science | |
dc.rights | ©, | |
dc.source | Scopus | |
dc.source.uri | https://www.scopus.com/inward/record.uri?eid=2-s2.0-85164264410&doi=10.1007%2f978-3-031-34754-2_4&partnerID=40&md5=896c6b0a28c4c0914ea98e7c8a6390a9 | |
dc.title | Knowledge management model in virtual classrooms to measure Learning through gaming | |
dc.type | conference output | |
dc.identifier.doi | 10.1007/978-3-031-34754-2_4 | |
dc.relation.publisherversion | http://dx.doi.org/10.1007/978-3-031-34754-2_4 |
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