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Activating teacher competencies through designing gamified stories with augmentative reality

dc.contributor.authorMoral Pérez, María Esther del 
dc.contributor.authorLópez Bouzas, Nerea 
dc.contributor.authorCastañeda Fernández, Jonathan 
dc.date.accessioned2023-10-25T08:54:19Z
dc.date.available2023-10-25T08:54:19Z
dc.date.issued2023
dc.identifier.citationMoral Pérez, M. E. del, López-Bouzas, N., & Castañeda Fernández, J. (2023). Activating teacher competencies through designing gamified stories with augmentative eeality. En E. Podovšovnik, T. De Giuseppe, & F. Corona (eds.). Handbook of research on establishing digital competencies in the pursuit of online learning (pp. 230-252). IGI Global
dc.identifier.isbn978-166847011-4
dc.identifier.isbn978-166847010-7
dc.identifier.urihttps://hdl.handle.net/10651/69851
dc.format.extentp. 230-252
dc.language.isoeng
dc.publisherIGI Global
dc.relation.ispartofHandbook of Research on Establishing Digital Competencies in the Pursuit of Online Learning
dc.rights© IGI Global
dc.sourceScopus
dc.source.urihttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85167683481&doi=10.4018%2f978-1-6684-7010-7.ch012&partnerID=40&md5=c01417d01533e5f8eacef59e01a2f52d
dc.titleActivating teacher competencies through designing gamified stories with augmentative reality
dc.typebook part
dc.identifier.doi10.4018/978-1-6684-7010-7.ch012
dc.relation.publisherversionhttp://dx.doi.org/10.4018/978-1-6684-7010-7.ch012


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