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Keep playing or restart? Questions about the evaluation of video game addiction from a systematic review in the context of COVID-19

dc.contributor.authorOceja, J.
dc.contributor.authorVillanueva Blasco, V. J.
dc.contributor.authorVázquez Martínez, A.
dc.contributor.authorVillanueva Silvestre, V.
dc.contributor.authorAl-Halabí Díaz, Susana 
dc.date.accessioned2023-05-18T08:21:22Z
dc.date.available2023-05-18T08:21:22Z
dc.date.issued2023
dc.identifier.citationSustainability (Switzerland), 15(2) (2023); doi:10.3390/su15021456
dc.identifier.issn2071-1050
dc.identifier.urihttp://hdl.handle.net/10651/68076
dc.language.isoeng
dc.relation.ispartofSustainability (Switzerland)
dc.rights© 2023 Los autores
dc.rightsCC Reconocimiento 4.0 Internacional
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/
dc.sourceScopus
dc.source.urihttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85146582760&doi=10.3390%2fsu15021456&partnerID=40&md5=ceda4a2ce32a94dfdde3e10931707c36
dc.titleKeep playing or restart? Questions about the evaluation of video game addiction from a systematic review in the context of COVID-19
dc.typejournal article
dc.identifier.doi10.3390/su15021456
dc.relation.publisherversionhttp://dx.doi.org/10.3390/su15021456
dc.rights.accessRightsopen access
dc.type.hasVersionVoR


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