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Can gamification help in software testing education? Findings from an empirical study

dc.contributor.authorBlanco Aguirre, Raquel 
dc.contributor.authorTrinidad, Manuel
dc.contributor.authorSuárez-Cabal, María José
dc.contributor.authorCalderón, Alejandro
dc.contributor.authorRuiz, Mercedes
dc.contributor.authorTuya González, Pablo Javier 
dc.date.accessioned2023-02-27T13:27:28Z
dc.date.available2023-02-27T13:27:28Z
dc.date.issued2023
dc.identifier.citationThe Journal of Systems & Software, 200 (2023); doi:10.1016/j.jss.2023.111647
dc.identifier.issn0164-1212
dc.identifier.issn1873-1228
dc.identifier.urihttp://hdl.handle.net/10651/66513
dc.description.sponsorshipThis work was supported by projects PID2019-105455GBC32 and PID2019-105455GB-C33 funded by MCIN/AEI/10.13039/501100011033 (Spain).
dc.language.isoengspa
dc.relation.ispartofThe Journal of Systems & Software, 200spa
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights© 2023 Los autores
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.titleCan gamification help in software testing education? Findings from an empirical studyspa
dc.typejournal articlespa
dc.identifier.doi10.1016/j.jss.2023.111647
dc.relation.projectIDMCIN/PID2019-105455GBC32
dc.relation.projectIDMCIN/PID2019-105455GB-C33
dc.relation.publisherversionhttps://doi.org/10.1016/j.jss.2023.111647spa
dc.rights.accessRightsopen accessspa
dc.relation.ispartofURIhttp://hdl.handle.net/10651/64866
dc.type.hasVersionVoR


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