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War video games: Edu-communicative Platforms to Develop Critical Thinking against War?

dc.contributor.authorMoral Pérez, María Esther del 
dc.contributor.authorRodríguez González, Christian
dc.date.accessioned2021-06-29T08:58:10Z
dc.date.available2021-06-29T08:58:10Z
dc.date.issued2020
dc.identifier.citationJournal on Computing and Cultural Heritage, 13(4), (2020); doi:10.1145/3404196
dc.identifier.issn1556-4673
dc.identifier.urihttp://hdl.handle.net/10651/59233
dc.language.isoeng
dc.relation.ispartofJournal on Computing and Cultural Heritage
dc.rights© 2020 Association for Computing Machinery
dc.sourceScopus
dc.source.urihttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85098115276&doi=10.1145%2f3404196&partnerID=40&md5=79f5e903c25dff88319f3fece854706a
dc.titleWar video games: Edu-communicative Platforms to Develop Critical Thinking against War?
dc.typeinfo:eu-repo/semantics/article
dc.identifier.doi10.1145/3404196
dc.type.dcmitext
dc.relation.publisherversionhttp://dx.doi.org/10.1145/3404196


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