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Stereoacuity improvement using random-dot video games

dc.contributor.authorMartín González, Santiago 
dc.contributor.authorPortela Camino, Juan
dc.contributor.authorRuiz Alcocer, Javier
dc.contributor.authorIllarramendi Mendicute, Igor
dc.contributor.authorGarrido Mercado, Rafaela
dc.date.accessioned2020-06-26T07:57:34Z
dc.date.available2020-06-26T07:57:34Z
dc.date.issued2020
dc.identifier.citationJournal of Visualized Experiments, 155, p. e60236- (2019); doi:10.3791/60236
dc.identifier.issn1940-087X
dc.identifier.urihttp://hdl.handle.net/10651/55436
dc.format.extentp. e60236-
dc.language.isoeng
dc.relation.ispartofJournal of Visualized Experiments, 155
dc.rights© 2020 JoVE
dc.rightsCC Reconocimiento - No Comercial - Sin Obra Derivada 3.0
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/
dc.sourceScopus
dc.source.urihttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85078851210&doi=10.3791%2f60236&partnerID=40&md5=29ce7584e8fdefb677e738228db2af51
dc.titleStereoacuity improvement using random-dot video games
dc.typejournal article
dc.identifier.doi10.3791/60236
dc.relation.publisherversionhttp://dx.doi.org/10.3791/60236
dc.rights.accessRightsopen access
dc.type.hasVersionVoR


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