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A didactic object-oriented, prototype-based visual programming environment

dc.contributor.authorGarcía Pérez-Schofield, José Baltasar
dc.contributor.authorOrtín Soler, Francisco 
dc.date.accessioned2019-12-10T08:25:46Z
dc.date.available2019-12-10T08:25:46Z
dc.date.issued2019-05-01
dc.identifier.citationScience of Computer Programming, volume 176(1), p. 1-13 (2019); doi:10.1016/j.scico.2019.02.004
dc.identifier.issn0167-6423
dc.identifier.urihttp://hdl.handle.net/10651/53506
dc.description.abstractObject-oriented programming is widely used in both the industry and the education areas. The most-common model of object-oriented programming is the class-based one. However, popular languages not implementing this model are gaining traction as time goes by. This alternative model is the prototype-based one, with one key characteristic: there are no classes. In this paper, a visual tool is proposed as a vehicle for learning the prototype-based object-oriented programming, present, for instance, in Self, Lua, or JavaScript. This software has been in use for three years in a subject of the Computer Science Engineering degree, at the University of Vigo.spa
dc.format.extentp. 1-13spa
dc.language.isospaspa
dc.relation.ispartofScience of Computer Programming, volume 176spa
dc.rights© 2019 Elsevier B.V.
dc.subjectVisual programmingspa
dc.subjectObject-oriented programmingspa
dc.subjectPrototype-based modelspa
dc.subjectEducationspa
dc.titleA didactic object-oriented, prototype-based visual programming environmentspa
dc.typeinfo:eu-repo/semantics/articlespa
dc.identifier.doi10.1016/j.scico.2019.02.004
dc.type.dcmitextspa
dc.relation.publisherversionhttps://doi.org/10.1016/j.scico.2019.02.004
dc.rights.accessRightsinfo:eu-repo/semantics/openAccessspa


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