Mostrar el registro sencillo del ítem

Agile development of multiplatform educational video games using a Domain-Specific Language

dc.contributor.authorGonzález García, Cristian 
dc.contributor.authorNúñez Valdéz, Edward Rolando 
dc.contributor.authorMoreno-Ger, P.
dc.contributor.authorGonzález Crespo, Rubén Arístides
dc.contributor.authorPelayo García-Bustelo, Begoña Cristina 
dc.contributor.authorCueva Lovelle, Juan Manuel 
dc.date.accessioned2019-11-14T10:21:26Z
dc.date.available2019-11-14T10:21:26Z
dc.date.issued2019
dc.identifier.citationUniversal Access in the Information Society, 18(3), p. 599-614 (2019); doi:10.1007/s10209-019-00681-y
dc.identifier.issn1615-5289
dc.identifier.urihttp://hdl.handle.net/10651/52924
dc.description.sponsorshipUniversity of Oviedo [MITC-11-TSI-090302-2011-11]; Ministry of Industry, Tourism, and Commerce under its National Plan for Scientific Research, Development and Technological Innovation
dc.format.extentp. 599-614
dc.language.isoeng
dc.relation.ispartofUniversal Access in the Information Society
dc.rights© 2019, Springer Nature
dc.rightsCC Reconocimiento – No Comercial – Sin Obra Derivada 4.0 Internacional
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/
dc.sourceScopus
dc.source.urihttps://www2.scopus.com/inward/record.uri?eid=2-s2.0-85069663075&doi=10.1007%2fs10209-019-00681-y&partnerID=40&md5=7bc23a9de00291cde78f02463087fd85
dc.titleAgile development of multiplatform educational video games using a Domain-Specific Language
dc.typejournal article
dc.identifier.doi10.1007/s10209-019-00681-y
dc.relation.projectIDUniversidad de Oviedo/MITC-11-TSI-090302-2011-11
dc.relation.publisherversionhttp://dx.doi.org/10.1007/s10209-019-00681-y
dc.rights.accessRightsopen access
dc.type.hasVersionAM


Ficheros en el ítem

untranslated

Este ítem aparece en la(s) siguiente(s) colección(ones)

Mostrar el registro sencillo del ítem

© 2019, Springer Nature
Este ítem está sujeto a una licencia Creative Commons