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Rapid modeling of human-defined AI behavior patterns in games

dc.contributor.authorPosada Trobo, I.
dc.contributor.authorGarcía Díaz, Vicente 
dc.contributor.authorPascual Espada, Jordán 
dc.contributor.authorGonzález Crespo, Rubén Arístides
dc.contributor.authorMoreno Ger, P.
dc.date.accessioned2019-01-30T07:57:56Z
dc.date.available2019-01-30T07:57:56Z
dc.date.issued2018
dc.identifier.citationJournal of Ambient Intelligence and Humanized Computing (2018); doi:10.1007/s12652-018-0969-y
dc.identifier.issn1868-5137
dc.identifier.urihttp://hdl.handle.net/10651/49913
dc.description.sponsorshipThis paper has been developed with the financing of FEDER funds in TIN2013-40658-P and Andalusian Excellence Project TIC-5991.
dc.language.isoeng
dc.relation.ispartofJournal of Ambient Intelligence and Humanized Computing
dc.rights© Springer-Verlag GmbH Germany, part of Springer Nature 2018
dc.sourceScopus
dc.source.urihttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85053228901&doi=10.1007%2fs12652-018-0969-y&partnerID=40&md5=fccfe9d3143e3e93bfc16120f208daf2
dc.titleRapid modeling of human-defined AI behavior patterns in games
dc.typejournal article
dc.identifier.doi10.1007/s12652-018-0969-y
dc.relation.projectIDFEDER/TIN2013-40658-P
dc.relation.publisherversionhttp://dx.doi.org/10.1007/s12652-018-0969-y


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