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A model-driven approach to generate and deploy videogames on multiple platforms

dc.contributor.authorNúñez Valdéz, Edward Rolando 
dc.contributor.authorGarcía Díaz, Vicente 
dc.contributor.authorCueva Lovelle, Juan Manuel 
dc.contributor.authorSáez Achaerandio, Yago
dc.contributor.authorGonzález Crespo, Rubén Arístides
dc.date.accessioned2017-10-31T10:47:52Z
dc.date.available2017-10-31T10:47:52Z
dc.date.issued2017
dc.identifier.citationJournal of Ambient Intelligence and Humanized Computing, 8(3), p. 435-447 (2017); doi:10.1007/s12652-016-0404-1
dc.identifier.issn1868-5137
dc.identifier.urihttp://hdl.handle.net/10651/43930
dc.description.sponsorshipThis work was performed by the University of Oviedo under Contract No. MITC-11-TSI-090302-2011-11 of the research project Gadc4all
dc.format.extentp. 435-447
dc.language.isoeng
dc.relation.ispartofJournal of Ambient Intelligence and Humanized Computing
dc.rights©,
dc.sourceScopus
dc.source.urihttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85019659943&doi=10.1007%2fs12652-016-0404-1&partnerID=40&md5=7e9bdcabe783e849b99ddcba96df26d9
dc.titleA model-driven approach to generate and deploy videogames on multiple platformseng
dc.typeinfo:eu-repo/semantics/article
dc.identifier.doi10.1007/s12652-016-0404-1
dc.type.dcmitext
dc.relation.projectIDUniversidad de Oviedo/MITC-11-TSI-090302-2011-11
dc.relation.publisherversionhttp://dx.doi.org/10.1007/s12652-016-0404-1


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