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VGPM: Using business process modeling for videogame modeling and code generation in multiple platforms
dc.contributor.author | Solís Martínez, Jaime | |
dc.contributor.author | Pascual Espada, Jordán | |
dc.contributor.author | García Menéndez, Natalia | |
dc.contributor.author | García Bustelo, Pelayo | |
dc.contributor.author | Cueva Lovelle, Juan Manuel | |
dc.date.accessioned | 2015-12-21T10:40:27Z | |
dc.date.available | 2015-12-21T10:40:27Z | |
dc.date.issued | 2015 | |
dc.identifier.citation | Computer Standards and Interfaces, 42, p. 42-52 (2015); doi:10.1016/j.csi.2015.04.009 | |
dc.identifier.issn | 0920-5489 | |
dc.identifier.uri | http://hdl.handle.net/10651/34449 | |
dc.description.sponsorship | Ministry of Industry, Energy and Tourism of Spain; Avanza2 plan; European Regional Development Fund through the project GADE4ALL: Plataforma genérica para facilitar el desarrollo de videojuegos y software de entretenimiento multiplataforma [MITC-11-TSI-090302-2011-11] | |
dc.format.extent | p. 42-52 | |
dc.language.iso | eng | |
dc.relation.ispartof | Computer Standards and Interfaces | |
dc.rights | © 2015 Elsevier B.V. | |
dc.source | Scopus | |
dc.source.uri | http://www.scopus.com/inward/record.url?eid=2-s2.0-84937543076&partnerID=40&md5=eb422e8f919d956750e57cb878dd9c51 | |
dc.title | VGPM: Using business process modeling for videogame modeling and code generation in multiple platforms | |
dc.type | journal article | |
dc.identifier.doi | 10.1016/j.csi.2015.04.009 | |
dc.relation.publisherversion | http://dx.doi.org/10.1016/j.csi.2015.04.009 |
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