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Gade4all: developing multi-platform videogames based on domain specific languages and model driven engineering
dc.contributor.author | Núñez Valdéz, Edward Rolando | |
dc.contributor.author | Sanjuán Martínez, Óscar | |
dc.contributor.author | Pelayo García-Bustelo, Begoña Cristina | |
dc.contributor.author | Cueva Lovelle, Juan Manuel | |
dc.contributor.author | Infante Hernández, Guillermo | |
dc.date.accessioned | 2014-02-03T08:01:47Z | |
dc.date.available | 2014-02-03T08:01:47Z | |
dc.date.issued | 2013 | |
dc.identifier.citation | IJIMAI, 2(2), p. 33-42 (2013) | |
dc.identifier.issn | 1989-1660 | |
dc.identifier.uri | http://hdl.handle.net/10651/21549 | |
dc.format.extent | p. 33-42 | |
dc.language.iso | eng | |
dc.relation.ispartof | IJIMAI | |
dc.rights | © UNIR | |
dc.rights | CC Reconocimiento – No Comercial – Sin Obra Derivada 4.0 Internacional | |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | |
dc.source | DIALNET | |
dc.source.uri | http://dialnet.unirioja.es/servlet/extart?codigo=4335742 | |
dc.title | Gade4all: developing multi-platform videogames based on domain specific languages and model driven engineering | |
dc.type | journal article | |
dc.identifier.local | 20140435 | |
dc.identifier.doi | 10.9781/ijimai.2013.224 | |
dc.relation.publisherversion | https://dx.doi.org/10.9781/ijimai.2013.224 | |
dc.rights.accessRights | open access | |
dc.type.hasVersion | VoR |
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