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How virtual reality affects perceived learning effectiveness: a task–technology fit perspective

dc.contributor.authorZhang, Xi
dc.contributor.authorJiang, J. Samuel
dc.contributor.authorOrdóñez de Pablos, Patricia 
dc.contributor.authorLytras, Miltiadis D.
dc.contributor.authorSun, Y.
dc.date.accessioned2017-05-02T07:38:11Z
dc.date.available2017-05-02T07:38:11Z
dc.date.issued2017
dc.identifier.citationBehaviour and Information Technology p. 1-9 (2017); doi:10.1080/0144929X.2016.1268647
dc.identifier.issn0144-929X
dc.identifier.urihttp://hdl.handle.net/10651/42499
dc.format.extentp. 1-9
dc.language.isoeng
dc.relation.ispartofBehaviour and Information Technology
dc.rights©,
dc.sourceScopus
dc.source.urihttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85010704177&doi=10.1080%2f0144929X.2016.1268647&partnerID=40&md5=0c1c34cf05cd5118947e754b2aafeedc
dc.titleHow virtual reality affects perceived learning effectiveness: a task–technology fit perspective
dc.typeinfo:eu-repo/semantics/article
dc.identifier.doi10.1080/0144929X.2016.1268647
dc.type.dcmitext
dc.relation.publisherversionhttp://dx.doi.org/10.1080/0144929X.2016.1268647


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