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Latent factors on the design and adoption of gamified apps in primary education

dc.contributor.authorVázquez Cano, E.
dc.contributor.authorQuicios García, M. P.
dc.contributor.authorFombona Cadavieco, Aurelio Javier 
dc.contributor.authorRodríguez Arce, J.
dc.date.accessioned2023-08-28T09:41:49Z
dc.date.available2023-08-28T09:41:49Z
dc.date.issued2023
dc.identifier.citationEducation and Information Technologies (2023); doi:10.1007/s10639-023-11797-3
dc.identifier.issn1360-2357
dc.identifier.urihttps://hdl.handle.net/10651/69388
dc.description.sponsorshipThis work was supported by the Ministry of Science & Innovation (Spain), Grant Number PDC2022-133185-I00.
dc.language.isoeng
dc.relation.ispartofEducation and Information Technologies
dc.rights© 2023 Los autores
dc.rightsCC Reconocimiento 4.0 Internacional
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/
dc.sourceScopus
dc.source.urihttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85153386612&doi=10.1007%2fs10639-023-11797-3&partnerID=40&md5=3ab7dd55419ddc3e85ade1d82e3e8eda
dc.titleLatent factors on the design and adoption of gamified apps in primary education
dc.typejournal article
dc.identifier.doi10.1007/s10639-023-11797-3
dc.relation.projectIDMCIN/PDC2022-133185-I00
dc.relation.publisherversionhttp://dx.doi.org/10.1007/s10639-023-11797-3
dc.rights.accessRightsopen access
dc.type.hasVersionVoR


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